You must be a representative of a Tournament Organization registered with rewind.lol
The results of automated (non-manual) searches should not be returned to any end-users
(non-staff, usually prospective tournament participants). End-users should not be allowed to
execute arbitrary searches.
Example: A username search can be automatically triggered when a user signs up. However,
the user should not be shown the results of this search.
Screenshot results of any automated or manual search can be published as evidence for
the public to view.
The purpose of executing any username searches is solely limited to either:
competitive integrity reasons: investigation of tournament participants for potential
account sharing, smurfing, or ban evasion
indiscriminate testing purposes: exploring the features of this tool on random users or
consenting users without performing any investigation on any accounts
The following is a list of non-exhaustive reasons that are not valid and will result in access
termination:
Stalking
Harassment
Doxxing
Information Harvesting
Attempting to locate lost friends
Any other purpose not directly related to Tournament Operations
Find all games and game times for accounts. Each account you specify costs 1 call from your quota.
For best results, please add the Riot IDs you are about to search for into the API update queue
(using the reference update form), wait for them to be processed,
and then return here. This is necessary because this endpoint does not automatically synchronize
the latest games for accounts.
Type in at least 1 current, valid Riot ID in the text box. Each entry must be in
REGION:GameName#TAG format (e.g. NA:Faker#KR1).
Enter additional IDs on their own lines.
Click search.
Results can take a few minutes to appear.
This endpoint is in beta testing and is subject to change.
Note: Multi-region comparisons (e.g. mixing NA and EUW accounts) may result in undefined
behavior and is not officially supported at this time.
: calls remaining
Legend:! = inactive! = active, no collision! = active, time collision (clickable)! = active, arena time collision (clickable)! = same game (clickable)